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- 12:14, 20 May 2010 Building from Git (hist) [1,540 bytes] Scorpion007 (Talk | contribs) (New page: Here's how you build Pixie from scratch on Windows from [http://github.com/scorpion007/pixie Git sources] and Visual Studio 2008. {{Note|While the code should compile on VS 2005, the proj...)
- 07:56, 20 May 2010 Windows Framebuffer (hist) [1,503 bytes] Scorpion007 (Talk | contribs) (New page: = Framebuffer (Windows) = == Features == * Pan and Zoom * Ability to view channels individually or in combinations.)
- 04:59, 19 March 2010 Source code in deep (hist) [10,099 bytes] Eibriel (Talk | contribs) (First edit)
- 03:06, 10 July 2009 Shadowmaps (hist) [5,396 bytes] Richard layman (Talk | contribs) (Shadowmap Tutorial)
- 07:15, 11 July 2007 Documentation/Point based GI (hist) [13,042 bytes] Geohar (Talk | contribs) (New page: Point Based Occlusion = Baking out = * Use <tt>bake3d()</tt> * Bake out at least <tt>float _area</tt> which should be the result ot <tt>area(P,"dicing")</tt> ...)
