ArtProjects/OpenAdv/blog.Coding

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You can get my tools over here.

Contents

[edit] Need to do

  • L-system tree generator
  • grass scattering script
  • new way to export cameras
    • better shadow map generator
    • panorama rendering like blender does

[edit] 2006-08-24

I'm and two more guys from Russia opens project on sf.net called "RIBKit". It will be Blender->RenderMan exporter, Node shader editor, Procedural geometry generator and some other usefull tools. I plan to make "interior" profile for exporter to make Pixie useful for Blender users which works on interior visualisations.

After ribber recoding for this project I'll continue work on Open Adv project.

[edit] 2006-06-12

New camera generator mostly finished. This test render shows duplicated per vertex and colored by vertex painting

Image:AI_ribber_dupliVertShadMap_r.jpg Image:AI_ribber_dupliVertShadMap_v.jpg

With this feature making fake area and hemi lights will be easy.

[edit] 2006-06-10

new development version of my blender2renderman exporter: ribber-0.1.1-dev20060610

[edit] 2006-06-07

After some tests with heavy meshes I start to optimize my exporter. Just now I got 2x speedup for scene layout exporting and by the way made better exception tracking. New release will be after mesh exporter refactoring.