ArtProjects/OpenAdv

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Hi. I'm AkhIL and I'm start Open Advertisement project with codename "Celica". Celica because main actor in this video is Toyota Celica which goes to sunset through the rain. I'm not good drawer but I'll try to make recognizable storybord soon.

While I have no good lookng images from current projects. You can look my old Open Video Projects here.

Contents

[edit] B-LOG

Modeling

Shading, Texturing, Lightning

Coding

[edit] Technical info

Duration: 30 sec

Resolution: PAL with masked upper and lower side

Frame aspect Raito: 16:9

[edit] Main events in this clip

Intro Panoramic render of rainy landscape with sunset and glade with lonly tree and with road trough frame. Celica goes trough frame so fast so you can see only waterdrops in the air blowed by car. Camera zooms to the car and start to fallow near them.

Forest->Riverside Car goes trough forest (Very dramatic volumatic lights with shadows from leafs and high moution blur)

Riverside StopMotion Time is stops ala Matrix but motion blur still remain. Camera goes around wehicle to showrefractions on motion blured waterdrops. When camre goes around text appears Modeled and composited in Blender then Rendered with Pixie. Moreover frame splits to zones that shows vareframe and different rendering passes.

Riverside->Bridge Car goes under bridge, then turns and goes on this bridge to go to another side of the river.

Outro On the bridge camera stops and celica goes to sunset. Text apears. Something like Be open to new technology or Be open to freedom or Free Software for free minds. just suggest your sloga if you have it.

[edit] Research and Development

I already have own Blender->RenderMan exporter ribber and some tools.

The most problem on RnD stage is prepairing L-system parser to make trees. Now I'm reading some books about that and will use L-system blender's script as reference. But if you have good L-generator/parser just let me know.

By the way I've begun to write hardwate RenderMan compatible renderer based on PyGame ribviewer (I'll try to make it work on OGRE engine that can use glsl shaders, produse shadows and do multi-pass renders). Main problem in ribviewer development is to make good rib parser which can be used in python. Please let mee know if you know where to get rib parser.

All my RenderMan tools, procedural geometry generators included, will be moved to packege with name PyRAT (Python RenderMan Artistic Tools) and will be shared under GPL license.

[edit] In fin

Everyone can join to this project. Let's speak about suggestions and chages in discussion section. (Button under Pixie logo in the upper left corner) --AkhIL 13:16, 1 May 2006 (BST)

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